top of page
GRAVITYCOMMANDOposterfinal.jpg

Blast through action-packed challenges in this fast paced gravity-swapping FPS inspired by Doom, Portal and 80's action movies.

Are you ready to feel like a  4D chess badass?

EGX 2021 Trailer

Download the EGX Demo!

Introduction

I'm designing Gravity Commando as the Final Year Project of my Master's Degree at the NFTS. I was inspired by my love for old school shooters and first person puzzlers to design my own crazy, fast-paced FPS. The core mechanic of the game, gravity swapping, has opened to me more challenges and opportunities in design and programming, than any of the games I've made so far.

WhatsApp Image 2021-05-31 at 16.39.13 (2).jpeg

Gameplay Programming

My background as a programmer allowed me to create Gravity Commando's tight and action packed core gameplay loop. I designed and implemented gameplay mechanics in order to create a fun and responsive gameplay experience that promotes spatial reasoning and quick decision making.

SHotgun.gif

Enemy AI

One of the main challenges of this project was to design an AI system that works in Gravity Commando's bifurcated gravity. My goals were to create a modular customization system that could allow for the construction of more complex and varied behaviors in the future.

AimTrainingIsHard.gif

White Boxing

As a first step in my games design process, I've white boxed the main combat arenas of the game in Maya for fast iteration and design flexibility. This also allowed for efficiently testing gameplay programming in "gym levels".

ezgif.com-gif-maker (1).gif

Meet the Team!

Sophie.webp

Sophie Artemigi

Narrative Designer

adrian.jpg

Adrian Cermak

Composer

Jean.jpg

Jean De Wilde d'Estmael

Producer

Alexis-4.jpg

Aaron King

Composer

2594429D-60AA-4576-B630-AFDB0D23FDD2_1_105_c.jpeg

Sam Morris

Sound Designer

49B43960-C2CF-4649-917A-64BE3DF7D5C7_1_105_c.jpeg

Julia Trawinska

Marketing

Aisosa.jpg

Aisosa Ugiagbe

UI Designer

Download our Press Kit

bottom of page